Thune: Age of Woe
The Field Handbook of Estelgardian Flora and Reagants
The following tome is my humble attempt at cataloging some of the more noteworthy flora that grows in Estelgard that is of some use in herbalism and alchemical reagants. This guide is by no means exhaustive but is a continuous work on the part of myself and the Apothecary’s Guild of Ghuldahar.
—Argus Nax, Master Herbalist of the City of Ghuldahar
Commonly found in dark swamps, this mushroom can reduce the lethality of toxins but with the side effect of paralyzing those who ingest it.
Found in remote tundras, this sap from this vine can be used to chill other liquids or freeze water, though it causes severe frostbite when touched with bare skin.
The corrosive thorny roots of this uncommon grassland plant are often rubbed on the arrows of plains hunters to better penetrate the thick hides of mammoths or aurochs.
This extremely rare mountain flower slowly paralyzes those it comes in contact with and must be handled with care. The paralysis is accompanied by painful fits and seizures.
This common herb grows in most of the habitable places in Estelgard, especially in hilly scrub. It is a long prairie grass with reddish tips, which gives it its name. It can be mixed with nearly any other tincture to give nutritional qualities to the substance. This is useful in curatives where the illness is accompanied by a lack of appetite on the part of the sufferer.
This rare swamp fungus can be used to craft potions that make the drinker take on the form of swamp mist.
This rare fungal slime can be mostly found along shadow coasts or deep underground. It can be mixed with otherwise normal potions to cause the reverse of their effects. It is largely undetectable but can be an insidious reagent, especially in curative potions or potions that would otherwise grant powerful boons.
This dark coastal plant is often used in brewing elixirs that grant the imbiber the ability to see visions of other places.
Found in moors and swamps, this very rare reddish broadleaf grass has been used for centuries by plainsmen to increase their fighting abilities.
This commonly-found mountain flower can be added to toxins to create a burning effect when ingested or injected, as it ignites on contact with most kinds of blood.
This uncommon leafy ground leaf can be found in arid southern regions or high dry mountains in Estelgard. When ground up into various teas, it boosts the curative properties of those elixirs. It is often grown and harvested by monastic or druidic orders of Mythanather.
This waxy root of the ipecia plant grows in abundance in dense forest and swamps. One its own it is often used to stimulate nausea—useful for eliminating an ingested toxin. Combined with other potions, the wax coats the stomach and delays the effects of the ingested potion or poison.
Found commonly in arctic tundra, the feathery strands of this herb has been used by tundra tribes for thousands of years as a ward against frostbite and pneumonia from damp conditions.
A rare tundra vine that is used to in elixirs that can grant the drinker insight into the motives of others.
A thorny shrub found in scrubby hills, the narcotic seeds of this plant can be added to curatives to prolong their effects over a period of time, though can be highly addictive.
This common leaf, mostly found in dense forests, resembles serrated blades. Its oily surface causes severe pain on touch that lasts until it is neutralized with soap or some other fat-based poultice.
The nectar from this common coastal plant can brew antidotes to stave off the worst effects of poisoning, especially those that are slow to work through the system.
A hard-to-find plant that grows in watery areas, this many-stemmed plant’s spines can be ground into a paste and inserted into the nostrils to allow the user to breath underwater.
Commonly found in open plains or near coasts, this is a fine ingredient to aid in stabilizing the brewing process, making it safer to work with potentially volatile reagants.
A common plant found throughout the northlands, it can be fashioned into a curative that slows the onset of aggressive diseases or toxins, making them less potent.
Another common plant in the north that can increase the potency of curatives, though harder to work with in the potion-brewing process.
This rare moss grows in warm, damp caves. The lichen is named for its ability to compound the toxicity of poisons by moving into the system quickly, making otherwise non-lethal doses of a toxin dangerous and potentially fatal.
This woody mushroom that grows in only the deepest caverns oozes a luminescent sap said to be blessed by Arn. Those denizens of undeath or the lower planes especially find the sap painful and repulsive.
When ground up and mixed into a toxin, the berries of this swamp plant increases the potency of that toxin.
A dark, purplish flowering plant not unlike a poinsettia. It gives off a noxious odor but is used in the creation of a powerful, hallucination-inducing narcotic that would be fatal in large enough quantities but mercifully puts those who would use it into a deep slumber. It is thankfully difficult to grow but commands hefty prices in urban centers.
Another readily-available root that is a mild curative, though more potent in the hands of a skilled herbalist.
An uncommon flowering plant usually found in low mountains, the potent toxin derived from the petals quickly wrack the body with pain and necrosis, potentially fatal to those with weaker constitutions or those without ready access to curatives.